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Muni's picture

Mark's section: POV 5

The original design of Eastern state forced people to really look into themselves and their actions, alone in a cell with nothing to do but explore your own mind allows a person to form a new perspective on themself.

Eastern State seemed more like a place of torture than reform. Solitary confinement can quickly make a person go mad, so I understand why Eastern State had so many problems, especially after getting a short glimpse at what the prisoners experienced.

ESP is an important but also overcelebrated milestone in American history with an interesting and rich history. ESP cells are lonely but also made me realize our own dependence on technology.

I found the cell to be interesting. Due to time constraints, myself and two others sat in the cell at the same time, but we did our best to ignore each other. I meditated for the half hour, found it very relaxing. Found myself annoyed by the little sounds the others made, very annoyed by the passing tours (and, admittedly, amused then they exclaimed about ‘how creepy’ the people in the cell were).

It is a cold penitentiary consisting of 10 cells, which are both better than how I thought it would be, and also worse than my original imagination.

The cell is cold and a little bit smelly. I am afraid and do not want to stay any longer at all. The grey walls around me make me feel lonely and constrained. 

tflurry's picture

Mark's Section, POV 4: a contemporary American citizen who has an interest in America’s identity as an Incarceration Nation

Eastern State Penitentiary was an innovative attempt at changing the very hearts of prisoners, but which failed to take into account the role of kindness.

 

Prison reform in Eastern State was one of the cruelest and severe. Prisoner’s lack of communication and isolation did not aid in improvement but rather inspired rebellion.

 

It’s an inspiring and illuminating pioneer in reforming the prisons although it failed.

 

From the POV of a contemporary American citizen interested in prison reform, ESP was a place that shouldn’t be glorified as a breakthrough design.

 

The morals of Eastern State are questionable, and the role of success of reforming prisoners (rather than simply punishing them) is disappointingly low for how many people were forced to stay there.

 

“Freedom belongs to everyone, no matter who made mistakes or not.”

 

It is a place built to reform prisoners, and gives us hope since US has been striving to do so for a long time.

 

From the POV of a contemporary citizen who is interested in prison reform, ESP was a place that stripped people of what made them human, and prevented people from performing acts that keep people sane. It could almost be seen as a method of torture, where instead of helping people as the founders had hoped, it took away every liberty a person has.

 

Clairity's picture

3.From the point of view of Philadelphia journalist Thomas Rowe in 1856

The prison was a site of mental torture, inconceivably harsh to anyone who had not seen it with his own eyes.

 

Eastern State was an eerie place, not necessarily having the effects on its prisoners it hoped to.

 

Eastern State was a prison unlike any other, where the methods were so damaging to the human spirit, and was so radical that the fascination that came with the prison was far greater than the suffering.

 

It is a place where prisoners try to fight against isolation, which is meant by the builders in order to make the inmates contemplate and reflect towards reformation.

 

The prison would seem useless-does it really do anything for reform and penitence? Who rules the prison, the guard or the prisoners, comes into question.

 

ESP was a place you wouldn’t want to end up in lest you enjoyed the company of your own criminal soul and the judging eye of god.

 

Eastern State is truly unlike the other prisons today, prisoners must face perhaps the strongest punishment of our time, solitude.

 

This doesn’t work well-most of prisoners have no ability to read and spend their time (which is what they got) in trying to communicate with their neighbors.

 

Eastern State is not successful. Treating prisoners so cruelly with isolation will only drive them madder.

 

tomahawk's picture

POVs: Contemporary American Citizen

Testament to the failure of the American Dream.

Like all the others, it ended up a very expensive storage areas for criminals.

Is it practical?

Today this pattern still continues but in a subtler way.

There are still hundred of thousands of prisoners today kept in dungeons, medieval-like conditions, for years, huge portion of their lifetimes, with nothing but (conditions?) for their brains to to (ziet?), be warped, and emerge with hatred, anger, and frustration toward the world.

(I couldn't read two of the words.)

Once prison was reform, now it is anti-recidivist and a source of income.

These two things (great conditions and to be pentitent) are irrelevant, and may lead people to thinking committing a crime isn't a big deal, because prison isn't too bad anyway. 

It started out as an attempt to reform individulas but even now the corruption and evolution of corruption is visible in the empty space. 

It might be easier or safer for some of them to stay in jail. 

The original idea of build such prison is good. But the truth is, it overlook the prisoners' crazy behavior. 

I disagree with the way prison is ran by today, but I'm quite confused whether as before, far more strict, is better because less people were imprisoned or if today's system, a better sustained prison life is a better alternative yet having more prisoners.

abradycole's picture

Minecraft reflection

I've been spending quite a bit of time wandering around to see what kinds of projects everyone else has been working on to get ideas about what to put my efforts and time toward. One of the most universally beneficial things we've done so far on this server is to start the communal farm in order to get everyone on a more level playing field. If people aren't spending time making food for themselves, they can use that time to work on their houses and generally become more competent in the game. I know I've really benefitted from these assets and because of that help am now able to give back to our Minecraft community by replacing what I took. I wonder what other ways we could get the whole class to a more even level. Perhaps we could have people working together at specific times to work on projects together.

juliah's picture

Feminist Fear

Lately it seems as though a consciousness raising has been happening regarding preconceived thoughts on certain areas of language and associations. One area in particular has peaked my interest--a general fear of the term "feminist". A recent Jezebel article, to which I have posted the link below, highlights a deeply misplaced rejection of that term by current public figures. "Feminist" has moved from being a word used to describe politically active, socially aware people to one invoking images of angry, man-hating monsters hell-bent on shrieking at any innocent, simply to cause a scene. Society has fueled a negative bias against the term, and it has infected many, impeding on the cause. One of the first times I became aware of such an apprehension was while talking with a close friend from home. Since I met her in middle school, she has always wanted to be a pilot in the air force; currently, she is on the path to doing so. During our discussion, she mentioned that she doesn't consider herself a feminist, because "women are basically equal", and that feminists are "too aggressive" for her. She didn't even realize her ability to peruse her chosen career is entirely due to the feminist movement, let alone the fact that the current military system is still profoundly kyriarchal and, frankly, dangerous for many women/minorities, and that feminist work is necessary to combat such issues.

Silentp's picture

Ptolemyrulz Minecraft Diary

This experience has been both frustrating and illuminating.  My expectations of how intensely frustrated I might get during the first few attempts at Minecraft have been exceeded.  I almost quit… several times.  Thanks to Youtube, last night I had a breakthrough.

multicultural5's picture

making progress!

accomplishment - i built another house, this one even more legit than the first one (which i lost ..). this one has three windows (which i made from glass that i made by smelting wood in my furnace .. i know, duh, of course that's how you make glass, but it still feels really cool to me!) .. and it has a door, and my bed, furnace, and crafting table, and chest. it's not very aesthetically pleasing and its super boxy and dark with a low ceiling, but hey it's mine! i feel strangely attached to this, like concerned with making it look nice .. and picking a 'nice' plot of land and clearing it, etc, as if this is really 'my' land and it all reflections back on me. but in a way, it is totally my creation , and it does reflect on me - so strange, i never thought i would experience this through a game! it really is an eerily good 'simulation' of how we interact with objects in the analog world. 

rlee03's picture

Day 5

A Struggle:

Last Tuesday when Thomas came to talk to us, he mentioned how minecraft isn’t the funnest game he has ever played, but is one of the most influential ones. He also mentioned how sometimes he would love to read a book, but once it is assigned to him as homework, he might just be demotivated to read it because he then sees it as work. Honestly speaking, as a semi-gamer, minecraft isn’t a game I would normally play on my own. I do enjoy playing it, but I also see it as part of my work, something I am supposed to do and not something I would do on my own free time. I think some part of me is just not used to this type of gaming, minecraft is really open-ended. But maybe a bit too open-ended for me? That’s why I always look at what other people are doing and try to build it myself, and when I accomplish it I feel great. Yet I still don’t find myself that engaged in it like some other people in class. I just envy how they have so much patience and creativity, and I feel like I get impatient sometimes with the game. After playing for a while it gets a bit boring and flat for me, and I just don’t enjoy the process of always collecting materials first, even as Thomas said it later becomes more like a habit. I think I’m struggling to be motivated in this game, more than other problems.

An Accomplishment:

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